@startuml
sprite $explore [48x48/16] {
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00000000000000000037ACEEEECA73000000000000000000
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000008FFFFFFFF10000006DFFFFFFFFFFFFFFFFFFF800000
000001FFFFFFF9000006EFFFFFFFFFFFFFFFFFFFFF100000
0000009FFFFFF20018FFFFFFFFFFFFFFFFFFFFFFF8000000
0000001EFFFFB029FFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000005FFFF7BFFFFFFFFFFFFFFFFFFFFFFFFFF50000000
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFF900000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFE5000000000000
000000000000019FFFFFFFFFFFFFFFFFF810000000000000
00000000000000018DFFFFFFFFFFFFD81000000000000000
00000000000000000037ACEEEECA72000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EXPLORE(_alias) ENTITY(rectangle,black,explore,_alias,MATERIAL EXPLORE)
!define MATERIAL_EXPLORE(_alias, _label) ENTITY(rectangle,black,explore,_label, _alias,MATERIAL EXPLORE)
!define MATERIAL_EXPLORE(_alias, _label, _shape) ENTITY(_shape,black,explore,_label, _alias,MATERIAL EXPLORE)
!define MATERIAL_EXPLORE(_alias, _label, _shape, _color) ENTITY(_shape,_color,explore,_label, _alias,MATERIAL EXPLORE)
skinparam folderBackgroundColor<<MATERIAL EXPLORE>> White
@enduml